1emon | Date: Wednesday, 07.09.2011, 04:08 | Message # 1 |
Guild Master
Group: Администраторы
Messages: 46
Status: Offline
| Greetings, I bring you a new installment of DPS Mathcraft Today its ARMOR! Now first things first - Armor does NOT have diminishing returns. 1000 more Armor is equally effective if you have 10 Armor or if you have 10,000 Armor Yes it is true that the "%" of physical damage reduction you see will be less as stack more and more armor, however that number is misleading!
A Discovery I made - The X value of Armor at level 50 is 6500! What this means is that to calculate how much % damage reduction your armor is providing you need to use the following equation Armor / (Armor + 6500) = Physical Damage reduction (It also means that you need 6500 Armor to have 50% physical damage reduction) This also affects how much Armor you need to gain 1% more effective health It means that 65 Armor = 1% more effective health
Perceived Diminishing Return with 1000 Armor you have 13.3% Damage Reduction increase that by 1300 gives you 26.1% Damage Reduction Makes you think - ZOMG 13% difference!!1! but lets factor your 4000 health into it then 4000 / 0.867 = 4613 4000 / 0.739 = 5413 5413 - 4613 = 800
now someone with a high 15,000!!! armor has 69.7% Damage Reduction increase that by 1300 gives you 71.4% Damage Reduction Makes you think - WTF only 1% difference!??!1?! but lets factor your same 4000 health into it (wow someone with 15000 armor and only 4k hp? get some endurance noob) 4000 / 0.3023255813953488* = 13230 4000 / 0.2850877192982456* = 14030 14030-13230 = 800 * Rounding decimals screwed over the numbers, so I used full decimals
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